The goal of this project was to design a 3D environment inspired by the graphic style of Borderlands, combining stylized 2D textures with strong outlines to achieve a toon-shaded look.
I handled the art direction and lighting tests in Marmoset Toolbag 4, then integrated the scene into Unreal Engine 5 to create a playable first-person level, allowing free exploration of the environment.
Production process:
• Modeling & UVs: Maya
• Textures & Shaders: Maya, Illustrator, Substance Painter
• Art Direction: Marmoset Toolbag 4
• Final Integration: Unreal Engine 5
Tile materials that I created - Maya - Illustrator - Photoshop - Substance Painter
Final render into Unreal 5