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The goal of this project was to design a 3D environment inspired by the graphic style of Borderlands, combining stylized 2D textures with strong outlines to achieve a toon-shaded look.
I handled the art direction and lighting tests in Marmoset Toolbag 4, then integrated the scene into Unreal Engine 5 to create a playable first-person level, allowing free exploration of the environment.
Production process:
• Modeling & UVs: Maya
• Textures & Shaders: Maya, Illustrator, Substance Painter
• Art Direction: Marmoset Toolbag 4
• Final Integration: Unreal Engine 5

Logo - Illustrator/Photoshop

Logo - Illustrator/Photoshop

render 1 - Marmoset Toolbag 4

render 1 - Marmoset Toolbag 4

render 2 - Marmoset Toolbag 4

render 2 - Marmoset Toolbag 4

render 3 - Marmoset Toolbag 4

render 3 - Marmoset Toolbag 4

render 4 - Marmoset Toolbag 4

render 4 - Marmoset Toolbag 4

render 5 - Marmoset Toolbag 4

render 5 - Marmoset Toolbag 4

render 6 - Marmoset Toolbag 4

render 6 - Marmoset Toolbag 4

render 7 - Marmoset Toolbag 4

render 7 - Marmoset Toolbag 4

render 8 - Marmoset Toolbag 4

render 8 - Marmoset Toolbag 4

Some props used, made by me - Maya - Marmoset Toolbag 4

Some props used, made by me - Maya - Marmoset Toolbag 4

Exterior scene - Maya

Exterior scene - Maya

Interior scene - Maya

Interior scene - Maya

Tile materials that I created - Maya - Illustrator - Photoshop - Substance Painter

Final render into Unreal 5